2024 Best marine division template hoi4 - The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs.

 
my division template for arms against tyranny. playing as denmark and using this and i win like 95% of the battles unless they ahve 0 org. 0 comments. Best.. Best marine division template hoi4

1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.What Are The Most Powerful Hearts of Iron 4 Division Templates? 15. Soft Bombers For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions.Let's say you're attacking into 7/2s with support art, with soft attack 174.3 and hard attack 15.7. There will be similar ratios for other divisions. Other choices will lead to similar conclusions. Soft Attack - 249.8 vs 308.3 (123%) Hard Attack - 117.65 vs 125.9 (107%) Defense - 80.8 vs 269.8.The Best Marine Template - With Testing - Hoi4 NSB 71Cloak 21.3K subscribers Subscribe 1.3K 61K views 1 year ago Going over different templates and how they stack up against well-planned...16 Apr 2019 ... ... marine divisions. What do you think is the best setup for cracking the Atlantic Wall? Lots of tanks and artillery? Which support companies ...10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ...Yep. Top row is inf, inf, inf, inf, tank destroyer. 2nd and 3rd rows are inf, inf, inf, inf, empty. 4th row is arty, arty, arty, arty, empty 5th row is arty, arty, empty, empty, empty. Make sure to run engineers, recon, logistics, hospital and maintenance support battalions on the left (order doesn't matter afaik) Thank you!What Are The Most Powerful Hearts of Iron 4 Division Templates? 15. Soft Bombers For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions.The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4In HOI4 it's strictly an average of all the individual components in the division. 7 Marines has 3.5 times as much weight as 2 ART does. They should put light Artillery in the game for Marines and mountaineer. Which is the support companies. Support artillery has no effect on speed or bonuses.Unless you're using the console you'll need to build on the existing template over time. 7/2 and 14/4 are great goals. Until then though concentrate on adding good support to your large infantry divisions. Once you have artillery production up you can turn infantry into artillery and subtract or add battalions as required.Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal …The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4Accurate, Historical US Army Order of Battle [Redone Roleplaying] R5: I didn't feel like my previous work for the USA was good enough, so this time I researched even more and made the division templates and the division count historical for roleplaying . Keep in mind that it's not 100%, since a static picture like this doesn't count into armies ...As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular Inf so these appear to be two different questions. "Space Marine" = 13 (any of Alpines/Marines/Inf) -4 Artillery - 1 Heavy Tank or Heavy Tank Destroyer.Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. its a 40 width divisions filled with. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. infantry for organization 17w. arty for soft attack 21w. this division is the most efficient ...with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division templates even better along with paratrooper ...Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. It proves combat widths of 14, 15, and 18 …10 width can’t fight long and suffer more losses but with well when you spam it with cas. For marine you want them to have 1 or 2 artillery for more soft attack. Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus.Unless you're using the console you'll need to build on the existing template over time. 7/2 and 14/4 are great goals. Until then though concentrate on adding good support to your large infantry divisions. Once you have artillery production up you can turn infantry into artillery and subtract or add battalions as required.Japan templates NSB. Galceran. Jan 15, 2022. Jump to latest Follow Reply. I'm trying to play with Japan, and I have some doubts about templates. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Seems better option to add an artillery...Thanks for all the input people! It's just I've been trying to master Japan in multiplayer, but with having very few resources and a fairly weak industry I'm finding it difficult to do well with them. Right now I use three templates 1. Being a marines 2. Just normal divisions I use for land battles and 3. Divisions used for port defense.Jan 15, 2022 · Japan templates NSB. Galceran. Jan 15, 2022. Jump to latest Follow Reply. I'm trying to play with Japan, and I have some doubts about templates. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Seems better option to add an artillery... hoi4 division templates will be covered almost entirely for the usa. this video covers hearts of iron 4 templates for usa players who are looking to make new...Generally, it is any infantry template with tanks in the division to bump armor and soft attack. They are good versus infantry that can't pierce you but around '42 the AI will put AA or AT in their divisions and destroy your space Marines. They get destroyed by literally any true tank divisions. It's a meme template that bleeds equipment.This thread is archived. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine ...Best Infantry Division Template Hoi4; Best Panzer Division Template Hoi4; Space Marine Division Hoi4; Best Division Templates Hoi4 Waking The Tiger; …Easy mode for Marines-take a good infantry template and replace the infantry battalions with Marine battalions. Make sure you're working with a duplicate of the infantry template. In terms of capacity, it's calculated from your total army size multiplied by a factor.More amtracs = better amphibious bonus, more artillery = less bonus but more attack. 6/5 is the battalion ratio, e.g. 6/5 would be 6 amtracs and 5 rocket trucks. Generally the first number is your "main division" and the second number is your artillery or other division. 9/4 motorized would be 9 motorized and 4 rocket trucks or motor artillery ... The best division for Japan is basically the cheapest mobile division you can get your hands on. In your case, that would be 2 width horse and light tanks with said example on a rampage: Yea that is China getting its heart cut out with a scalpel in 84 days and shown its still beating heart. This on the other hand is made with 5/2/2 light panzer ... Division Templates in Millenium Dawn. Im playing this mod for the first time and have no idea how to design the templates, so what templates do you use? I'm having trouble designing divisions in this mod as well. So far i've been running 40 widths with support AA, support heavy engineers and support mechanized recon.The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4So you attack with tank divisions and defend with infantry divisions. Currently, 20 width pure infantry, with engineers (and maybe support AA and/or support artillery) is favored. The next update will alter the combat width mechanics, so the combat width aspect of division design will change. But expect the basics (marines for naval invasions ...Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ... Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. A division template may be specified as reserve, regular, or elite.Oct 9, 2023 · Adrian Oprea Hearts of Iron 4 October 9, 2023 One of the most common ways to overwhelm your enemies and defeat them in Hearts of Iron 4 is to naval invade their territories in unexpected locations. Though you could send any type of divisions on these very dangerous missions, the best water-to-land fighters in the whole game are Marines. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... 15 21-Width Infantry: Good All Rounders The standard, go-to template; this division is relatively low-cost, reliable, and performs well in most terrains, especially forest, and jungle. It works...Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat oriented division template would look like for them.WHY This Division Is The NEW META - HOI4 Infantry Division GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feedbac...In this guide, you’ll be shown what division templates are the most optimal. In addition, combat width, reliability and support companies are discussed in detail. The basics of creating a divisionIf you want cost effectiveness or for early games, its probably better to make sure you have air support for your invasions, but treating your division like a normal attacking division, but substituting marines in for infantry wherever. 5. MilanTheMan23 • 2 yr. ago.Tanks add armor to a division since the AI had no clue how to use tank destroyers or anything above a light tank, adding armor to a division negates a lot of soft attack and forces the AI to rely on Hard Attack which is usually very low. These templates are called Space Marines. You take standard or bicycle infantry and add an armor division to it.Best for light tanks. 6-4 light tank-motorized, support engineer, recon, arty, signal. 40 width medium tanks. A lot of ways to go with this. General purpose, 13-7 MT-mech support engineer, recon, signal, maintenance. Can fight infantry or poorly designed heavy tanks. Doesn't match equal tech HTs.2 Des 2021 ... The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templates.My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops.10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ...Found some good answers online, at least good enough for a beginner so start understanding the mechanics: Divisions: - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. Urban 96 Plains/Desert 90 Forest/Jungle 84 Hills 80 Marsh 78Adrian Oprea Hearts of Iron 4 October 9, 2023 One of the most common ways to overwhelm your enemies and defeat them in Hearts of Iron 4 is to naval invade their territories in unexpected locations. Though you could send any type of divisions on these very dangerous missions, the best water-to-land fighters in the whole game are Marines.The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. Alright, will do that, thanks. There are many other ways to reduce the terrain penalties from ...R5: I didn't feel like my previous work for the USA was good enough, so this time I researched even more and made the division templates and the division count historical for roleplaying.. Keep in mind that it's not 100%, since a static picture like this doesn't count into armies switching theaters and generals, but this is as close I can get to historical …MStrategist • 5 mo. ago. It is true that the ideal combat width is 25 for mountains, however, the game now allows for some flexibility on those numbers, making unorthodox templates (like the 33w tanks and 27w mountaineers) absolutely viable, if not even better than the original ones. Overall, the combat width is not as important as it used to ...Yep. Top row is inf, inf, inf, inf, tank destroyer. 2nd and 3rd rows are inf, inf, inf, inf, empty. 4th row is arty, arty, arty, arty, empty 5th row is arty, arty, empty, empty, empty. Make sure to run engineers, recon, logistics, hospital and maintenance support battalions on the left (order doesn't matter afaik) Thank you!What is your opinion to the best naval invasion template? Do I just use 7/2 with marines instead of regular infantry? What about the new naval tanks?You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Each division has a division template. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved.Nov 30, 2018 · 5) Assign the division to a commander. 6) With the division selected, left-click the paradrop icon from the list of battleplan types that pop up. 7) Left-click on the airfield you stationed the Transport Aircraft at. (should be either yellow or blue striped to make it clear). You can make a useable 20W tank division with just 3 tanks and 7 mobile infantry that has low supply use for Africa. That's going to befuddle the AI enough to roll over them. It's not the best though, and it won't do well against actual tank divisions. You can up the tank count till you hit 30W as you get more resources.Back to the old spacemarine it is. Heavy TD or Heavy Tank. With max armor and with the speed of infantry. Basically you have your infantry Divisions buy swap one of the infantry for the tank. For example a 7-2 would be a 6 inf 2 art and 1 heavy. Or if youre using TD you can use that instead (ofc be wary of combat widths and/or division width) Mar 10, 2022 · This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y... Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost. A collection of all division templates and tank & …Just before they route, have other infantry divisions pin adjacent provinces so they don't try to reinforce and slow down your breakthrough. Push to a supply hub, kill the pocketed enemy troops, repeat. Note that if you do choose the Stalin path, it should also be possible to conquer Finland first, then Latvia/Lithuania, without calling USSR.You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Each division has a division template. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved.Feb 2, 2021 · 20 Width Marine Division. A good marine division for securing enemy coasts, recommended you upgrade to the 40 width asap. 40 Width Marine Division. A great marine division for securing anything that touches the water. Recommended you only use marines to attack beaches, with a follow up of infantry or tanks to create your new line. 20 Width ... 18 Agu 2021 ... Our best tips on how to marshal your HoI4 division templates, ships and aircraft in this giant of a WW2 strategy game.14/4, 7/2, 9/3 good inf templates tanks either 30 or 42 with keep org over 30. Sweaty_Slide • 13 hr. ago. If is single player, then 10 width Infantry for Garry, one horse for suppressing resistance, 20 width infantry with engineer as frontline holding troops and 3 infantry 3 arty for attacking, tanks u can have to fun with just make sure is ...Between 12/8 and 15/5 Tanks/Motorised depending on your doctrines etc to maintain 30+ organisation on the unit. You don't need many, 2-4 excellent tank divisions can do an enormous amount of work. Give them engineering, maybe logistics/maintenance/support AA/Signals depending on how many factories you can spare.HOI4 wiki on terrain width. You can see the various terrain widths in the table there. You can actually exceed the combat width by up to 16.5%. The penalty for doing so is: 2* (Excess width)/ (Combat width) As Germany you’re mostly …10/0s (Wall Divisions) are the perfect Blitzkrieg division as they hold the line and are cheap so you can build more tanks and aircraft. 14/4s (Perfect Infantry division) is the best Infantry template but is more expensive so you can’t really build tanks (if it comes to tanks or aircraft go air). This is the best template for Japan and the ...For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have.1,897 ratings Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost A collection of all division templates and tank & aircraft designs for any minor and major nation. This guide is singleplayer oriented and for causal non-cheesy gameplay. 24 26 113 6 5 7 5 8 6 6 3 4 2 2 2 Award Favorite ShareTanks add armor to a division since the AI had no clue how to use tank destroyers or anything above a light tank, adding armor to a division negates a lot of soft attack and forces the AI to rely on Hard Attack which is usually very low. These templates are called Space Marines. You take standard or bicycle infantry and add an armor division to it.The best marine template ? Alright so I've been playing Australia quite a bit in multiplayer games and as far I know the meta is to rush fighter 2's and make marine divisions but what are the best Marines I've tried experimenting with the support company's and the special forces research but I would like a vetran to help me decideHearts of Iron IV Best Marine and Paratrooper Division Templates 2018. I saw someone ask yesterday if special forces are even worth building yesterday and decided to make a template video showing how to build divisions that work for marines and paras while also pointing out why they are more powerful than ever after waking the tiger.The Best Marine Template - With Testing - Hoi4 NSB 71Cloak 21.3K subscribers Subscribe 1.3K 61K views 1 year ago Going over different templates and how they stack up against well-planned...May 5, 2019 · Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. This is really because I never used them. I know marines are useful for naval invading, and I have a little experience so I realize their strength. Best Marine Division Hoi4 - singskyey. Hoi4 Marine Template 2019. Hoi4 Paratroopers Vs Marines. Camp Lejeune, North Carolina - Two artillery Marines fire off a round in the direction indicated by the squad leaders participating in the 2nd Marine Division Infantry Rifle Squad Competition aboard Camp Lejeune, N.C., June 18, 2015.MStrategist • 5 mo. ago. It is true that the ideal combat width is 25 for mountains, however, the game now allows for some flexibility on those numbers, making unorthodox templates (like the 33w tanks and 27w mountaineers) absolutely viable, if not even better than the original ones. Overall, the combat width is not as important as it used to ...The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4Dec 23, 2022 · The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4 A good template is fill the five support companies with Logistics, Medics, Armored Recon, and artillery of some kind. Then fill the rest of the division up to 60-wdith with Armored Infantry. You may need to play around with it a bit to make it exactly 60-wdith but 60-width is your friend. If you need more armor or want to include tanks in it ...WHY This Division Is The NEW META - HOI4 Infantry Division GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feedbac...Tank division: 6 mediums + 4 motorized + support for 20 width, if you go 40 width you can add self propelled art / anti air / anti tank but for the 20 is just not worth it; usually I switch to a 40 width template around 1941/42, I don't really need that any sooner. Motorized: 10 motorized + support, again double if you're going for 40 width.3 10 comments CowboyRonin • 1 yr. ago Easy mode for Marines-take a good infantry template and replace the infantry battalions with Marine battalions. Make sure you're working with a duplicate of the infantry template. In terms of capacity, it's calculated from your total army size multiplied by a factor.Jun 9, 2016 · I think a large marine division of around 40 width is good because how the terrain penalties works. You need alot of marines in your division if you wan't it to operate well if you wan't tanks and artillery in it. Marines can cross rivers better then mountainers are at fighting in mountains and they do very well fighting in marshes. Hoi4 Marine Template. Hoi4 best tank template. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command.Bad at combat but their job isn't to win fights. Supports, only pick the ones you need. Be very careful on your tanks as supports leech your armor stat. General land combat strategy for any nation is as follows: - line holders sit on your line and hold. Don't attack, occassionaly take fee tiles when available.Best marine division template hoi4

Go for 9 MOT 6 M.RART. That will give you 40 width divisions with SHITLOAD of punch and very quick as well. Sure, that goes for single player as you won't be having 6 art due to 1 art per 10 width house rule most probably. [deleted] • 6 yr. ago. I don't understand the last sentence you said about single player.. Best marine division template hoi4

best marine division template hoi4

Punch through the enemy sea wall. Use mech marine template below as your defensive support, much like mech divisions support tank divisions. 9/1 Mech marines/Amphib tanks. Good all-purpose marine division that can fight well on land as well as do amphibious landings. The biggest thing to consider is your limited special forces capacity, so ...The whole point of division design is to make a division that is stronger than the sum of battalions, So of course marines should have arty in them. The most common designs are 14-4 and 11-6. But if you can afford them, heavy-amtracks>>marines. Alright, will do that, thanks. There are many other ways to reduce the terrain penalties from ... 13-4-1 inf-art-heavy tank is the best. Heavy tanks speed don't get slowed much by infantry and the infantry give lots of org and HP to the division. Heavy 2s with …The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...14/4 inf/art. For support companies artillery, anti air artillery, engineer company and logistic company. 69 width motorized rocket artillery. 7 tanks, 2 SPG, 1 TD and 10 mot/mech with engineers, logistics, signal, recon, arty. Not sure if OP or not but as long as I don't cheap out on the tank design it works just fine in SP.You can do the same with Marines as well. 3) If you are running short of tanks (it takes a while to ramp up Italian industry) , you can easily edit you 8/1/1 template and create a few 5/3/1 artillery divisions for some extra breakthrough and soft attack punch.Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. A division template may be specified as reserve, regular, or elite.Jan 9, 2022 · Click here for the Navy Guide! Creating divisions is one of the most important aspects of Hearts of Iron IV. In this guide, you’ll be shown what division templates are best, supported by actual calculations. In addition, combat width, reliability and support companies are discussed in detail. Dec 19, 2016 · Originally posted by Deep Hurting: Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single...Adrian Oprea Hearts of Iron 4 October 9, 2023 One of the most common ways to overwhelm your enemies and defeat them in Hearts of Iron 4 is to naval invade their territories in unexpected locations. Though you could send any type of divisions on these very dangerous missions, the best water-to-land fighters in the whole game are Marines.Jun 9, 2016 · I think a large marine division of around 40 width is good because how the terrain penalties works. You need alot of marines in your division if you wan't it to operate well if you wan't tanks and artillery in it. Marines can cross rivers better then mountainers are at fighting in mountains and they do very well fighting in marshes. Showing 1 - 2 of 2 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. So I was looking up templates that would be fun to play around with in my future campaigns of this game, and I came across one called the "Space Marine" template, which the creator claimed is banned from tournaments and events of this game.Anti-Air is much more cost-effective on larger divisions. If you will be fighting primarily in Hills or Mountains, consider adding a variant of the division with 1-2 Mountaineer battalions in it. If fighting in Marshes and across rivers, add Marines. These battalions are especially useful in very hot or very cold climates.Gives good bonuses in forest and urban tiles which are common. Gives a small amount of armour which can be useful. Also light flamethrower tanks only use steel unlike arty and rocket arty support. They also improve as you research engineers which you would be doing anyway they can also serve as recon tanks savings on army exp and researching ...1. Sprint_ca • 3 yr. ago. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. If you do not have any Air make sure to substitute a ...People were asking me how it is that I made my Space marine units so I wanted to show and explain just how broken and powerful these things can be. Support m...Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single...I need a good marine division template for invading japan as the US. Try to invade the islands around Japan first to get air bases as air supremacy and CAS greatly helps your chances to land. Amphibious tanks and Amtraks. 40 if you have the capacity or will get enough use out of them.2 4 4 comments Nyito • 5 yr. ago I don't know what differences MTG or not would make; I've never played without it. That said, here's what I use for marines: 10/0 Foot marines, engineers, hospital. Same problems as attacking with pure infantry. Use them to create the beachhead and hold, follow up with actual land units ASAP.I thought it was because of their mad bonuses on river crosses, marshes and amphibious assaults. Yes you can 7 marines 2 art. It's actually a pretty basic solid division …Mar 15, 2019 · Having 100% Armor in a division is incredibly costly, and lacks important stats like HP and ORG - and defense. Now regarding the perfect armor meta, I believe I have seen peeps with their 40W monster armor divisions still run like +50% tanks in it, but I draw the line there because IRL Tank Divisions were at no more than 1/3 Tank Battalions. 10 width can’t fight long and suffer more losses but with well when you spam it with cas. For marine you want them to have 1 or 2 artillery for more soft attack. Around 4 marines per 1 artillery is good ratio. Also consider combat width to. 21,27,28,42 to 44 might do well for your naval invasion. Engineer a must for amphibious attacking bonus. 16 Apr 2019 ... ... marine divisions. What do you think is the best setup for cracking the Atlantic Wall? Lots of tanks and artillery? Which support companies ...Universal Infantry Templates Keep in mind these can be used in multiplayer, they just might not be as effective ~~~~~ 20 width Infantry Division ~~~~~ If you are not new, or you watch any HOI youtubers you will hear this a lot, the 20 width infantry division is a great defensive and offensive division which can hold lines while a stronger divisions breakthrough – a cost effective division ...Infantry division: 10 inf + support, double them for 40 width but that's probably not worth it since they just need to hold the line. Tank division: 6 mediums + 4 motorized + support for 20 width, if you go 40 width you can add self propelled art / anti air / anti tank but for the 20 is just not worth it; usually I switch to a 40 width template ...Best CowboyRonin • 2 yr. ago With naval invasions, you would want big divisions rather than small ones, since the invasion size limit is on divisions rather than combat width or …Space marines are a banned strategy where a leg infantry template is given 1 heavy tank, heavy tank destroyer, or heavy SPG to give it armor. Often a single heavy 2 will give an infantry 30-40 armor, enough to overcome the piercing of infantry battalions not specialized in anti-tank. And they are very cheap.The marine division above have a High Breaktrough and still keep 35% bonus. (So it will take a 15% penalty). Light tanks give less penalty and a good punch while making any coast defense without AT to regret not bringing a AA or AT themselves.20 width 6/4 division are 6 medium tank and 4 motorized battalions. Maintenance companies are good on your armored divisions to reduce attrition losses. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Higher production cost, but these divisions are nearly unstoppable.I’m sure some may disagree but I’ve found that having 4-6 line artillery is very useful for amphibious assaults against smaller islands. If you’re talking about an invasion of a major land mass like D-Day, then your normal division templates should be fine. You can use the marine template I mentioned above to secure ports and beach heads ... 2. Reliability must not be below 70%-80% and should not exceed 100%. You should make the reliability as close to 100% as possible if the tank design is too expensive like at least 30 IC, so the tank divisions will not suffer slower reorganization and attrition & combat losses by reliability penalty. In HOI4, from what I've read, we'll probably not be able to drop armored battalions with our Marine forces, but I expect that with the new invasion mechanics, you will really want the best forces possible for an invasion. Even if its a small invasion.Logistics Company is incredibly good for high supply divisions. 6 Inf or Mountaineers: 2 Artillery: 1 Light TD or Heavy TD depending on resources available for their production. Then the supports you would want, but for sure Engi, Recon, Field Hospital. Works well in multiplayer even as a minor and very cheap.Japan templates NSB. Galceran. Jan 15, 2022. Jump to latest Follow Reply. I'm trying to play with Japan, and I have some doubts about templates. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Seems better option to add an artillery...The Best Marine Template - With Testing - Hoi4 NSB 71Cloak 21.3K subscribers Subscribe 1.3K 61K views 1 year ago Going over different templates and how they stack up against well-planned...Logistics Company is incredibly good for high supply divisions. 6 Inf or Mountaineers: 2 Artillery: 1 Light TD or Heavy TD depending on resources available for their production. Then the supports you would want, but for sure Engi, Recon, Field Hospital. Works well in multiplayer even as a minor and very cheap.Armored cars (or light tanks)+ MP. Bigger is better up to 50w ut change is only smnall over 20w. Hardiness is important for garrison. You will need about 2x less manpower and have 5x less loses for garrison than with cavalry. To original question, 20 width infantry with eng. support. Gives good bonuses in forest and urban tiles which are common. Gives a small amount of armour which can be useful. Also light flamethrower tanks only use steel unlike arty and rocket arty support. They also improve as you research engineers which you would be doing anyway they can also serve as recon tanks savings on army exp and researching ...You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... hoi4 division templates will be covered almost entirely for the usa. this video covers hearts of iron 4 templates for usa players who are looking to make new...Template 1.3: Basic 20 width "9/2" anti-tank infantry. A cost-effective but research-intensive means of dealing with enemy armor. Uses: To be effective after 1940 this division needs to have the final technology for AT, AT III, which is only really possible for some minors who make a dedicated rush.10 Powerful Hearts of Iron 4 Infantry Templates. 10. Shock Troopers. For a love of Blitzkrieg. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized ...If you want cost effectiveness or for early games, its probably better to make sure you have air support for your invasions, but treating your division like a normal attacking division, but substituting marines in for infantry wherever. 5. MilanTheMan23 • 2 yr. ago.2 4 4 comments Nyito • 5 yr. ago I don't know what differences MTG or not would make; I've never played without it. That said, here's what I use for marines: 10/0 Foot marines, engineers, hospital. Same problems as attacking with pure infantry. Use them to create the beachhead and hold, follow up with actual land units ASAP.Best Marine Division Hoi4 - singskyey. Hoi4 Marine Template 2019. Hoi4 Paratroopers Vs Marines. Camp Lejeune, North Carolina - Two artillery Marines fire off a round in the direction indicated by the squad leaders participating in the 2nd Marine Division Infantry Rifle Squad Competition aboard Camp Lejeune, N.C., June 18, 2015. Yes, adding super heavy TDs to infantry divisions is "best". But the rational answer is to add support anti tank companies to your infantry templates. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. What you want is for your infantry to be able to hold long enough against tanks so ...If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.For 20 width you can do the classic 7/2 pattern, with 2 SPG/Artillery of some sort, and some ratio that adds to 7 between marines and tanks. You can probably go 4 marines, 3 tanks, and then 2 SPG. If you're going superior firepower doctrine though (which you should) you can drop the SPG's entirely and go 5/5 marines/tanks.Romania also gets fighter 2s in most vanilla balance mods and supplies the majority of the Axis fuel. Marines are the most important division you contribute to the Axis early game. 14-4s or 11-6s. Engineers, support artillery,and logistics are mandatory. Rocket artillery, recon, and support AA are situational. After your fighter 2 rush research ...You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.-Division durability and potential manpower pools are drastically different from vanilla HOI4; as such, using field hospitals should be on a case-by-case basis. Keep them with Special Forces, and use them all over if you will have a small manpower pool from Laws or small base population. Otherwise, the slot may ave a better use.Marines and mountaineers should also be 7-2 or 14-4. Paratroopers should be 10 paratrooper battalions packed with support companies. Also if you have problems with tanks / air feel free to modify the 7-2 or 14-4 templates to suit your needs by removing an infantry unit & adding AT or AA.Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ... Unless you're using the console you'll need to build on the existing template over time. 7/2 and 14/4 are great goals. Until then though concentrate on adding good support to your large infantry divisions. Once you have artillery production up you can turn infantry into artillery and subtract or add battalions as required.Additional comment actions. I don't use special forces so I can't comment, but light tank support companies make divs insanely strong. If you're playing as a major and can afford it they will steam roll the AI. Make like a 30w div with 2 arty or add an extra aa, light tank recon support, flame tank support, support arty, engineer, and logistics ...Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ... Unless you're using the console you'll need to build on the existing template over time. 7/2 and 14/4 are great goals. Until then though concentrate on adding good support to your large infantry divisions. Once you have artillery production up you can turn infantry into artillery and subtract or add battalions as required.7inf 2art w/ same supports add hospitals makes a good template for bleeding the AI in a war of attrition, 14-4 is better than the above in everyway but requires more army XP, 15mediums 5motorized makes a good tank divison for offensives, ONLY THESE TANK DIVISONS SHOULD PUSH BACK, 6tank 4motorized is cheaper on army XP but sucks, …Armored cars (or light tanks)+ MP. Bigger is better up to 50w ut change is only smnall over 20w. Hardiness is important for garrison. You will need about 2x less manpower and have 5x less loses for garrison than with cavalry. To original question, 20 width infantry with eng. support. The composition of each division is specified by its division template. Each ... As their name implies, amphibious tanks and Marines are best for the job ...The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates can be created and modified by the player using spending army experience.. Joannas near me